Interactive online learning with 3D CAD models is when you reuse the 3D CAD model from engineering to create rich and realistic 3D interactive eLearning content. It enables the learner to take apart the model, spin it around, get inside it, and be directed towards critical need-to-know information in context. It also enables a new type of assessment where learners have to perform a series of actions according to a predefined sequence and specifications.
Users are free to purchase spare parts from anywhere, but the bottom line is that 3D sells more parts, and the original equipment manufacturer (OEM) is the only one with the original 3D files. The OEM has a clear advantage to exploit to increase their market share in a global auto parts industry of US$1.9 Trillion (if they’re in the automotive industry).
Keeping the illustrations in the interactive part catalogue representative of the product shipped to the customer is essential to a great customer experience, but it’s complicated. It’s tricky because part catalogue authors need to work with several disjointed applications from multiple vendors to publish a parts catalogue. Each tool offers isolated gains but can’t significantly improve the entire process. Publishing an online spare parts catalogue is further complicated because the process comprises offline applications to generate the exploded views and online applications to publish the catalogues.
Zea provides a next-generation 3D web platform to leverage CAD assemblies for downstream applications such as PLM applications, technical publications, part catalogs, interactive client demos, collaboration with external partners, eLearning, and collaborative remote diagnosis.
Engineering firms work with 3D Computer-Aided Design (CAD) software to digitally create parts, assemblies, or entire products - this isn’t new. What has changed is what you can do with these digital assets downstream from engineering.
“We published a build of the glTF loader for the Zea Engine under the MIT open-source license and are working to support the features that matter most to early adopters.”
"Where the confusion starts to appear is when you start using a game engine for non-game applications."